[redundant post - those who don’t care about games don’t care - those who do care don’t need telling - so this is mainly for my own diary sake?] latest game buzz = “shadow complex” - fundamentally a next gen remake of the old nintendo classic “super-metroid” - similar grid map system and 2 dimensional platforming [...]

[redundant post - those who don’t care about games don’t care - those who do care don’t need telling - so this is mainly for my own diary sake?]

latest game buzz = “shadow complex” - fundamentally a next gen remake of the old nintendo classic “super-metroid” - similar grid map system and 2 dimensional platforming (albeit in a 3d rendered environment) - features the boringest of boring generic game settings: a wtf huge underground scientific facility - and awful “ai” and plot (nerd to world-saving mass-murdering super-hero, in the space of a few power-ups) - but such cheesiness only adds to the enjoyment - it’s absorbing and highly addictive to play - tends to make you wonder if something lost along the way with the current state of today’s “game developers” - or at least desire more similarly discerning old-school rehashing - there seems to be a gap in the market which precious few games come along to fill - “cave story” and “spelunky” notable exceptions (please someone make the latter playable on mac or, preferably, psp!) - anyway, for a $15 xboxlive download “shadow complex” is great value

in the ps3 i have “wolfenstein” - an incomprehensibly poorly received game (it committed the cardinal sin of having crappy multiplayer?) but i love it - another ten hour venture (tho feels way longer) …meaning, like the above, you get untold dickheads claiming they beat the game in ten minutes on uber-deathfuck difficulty level


Posted: 2009-09-17 07:57:11Author:trevor brown